AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in Sweden Q2 2025
Explore the performance trends of the top slime games in Sweden for Q2 2025, highlighting downloads, revenue, and active user statistics.
In the second quarter of 2025, the top slime games in Sweden exhibited varied performance trends across downloads, revenue, and active users. Here's a detailed look at how each app fared.
Super Slime Simulator from Dramaton LTD showed a consistent pattern in weekly downloads, peaking at approximately 1K in early April and tapering to around 600 by the end of June. Revenue fluctuated slightly, with a peak at $24 in early June, while active users hovered around 3K, experiencing a gradual decline.
Dramaton LTD's Bruno - My Talking Slime Pet had a stable download rate, reaching up to 377 in mid-June. Revenue showed occasional spikes, notably ending the quarter at $35. Active users remained relatively steady around 10K, with a slight decrease towards the quarter's close.
I, Slime by Games Hub Hong Kong Limited, launched late in the quarter, saw an initial surge in revenue, peaking at $758 in early June. Downloads started strong at 1.5K but rapidly decreased to just over 20 by the end of June.
PlaySlime: Slime Simulator Game maintained a steady revenue stream, frequently surpassing $400, with a notable high of $486 in late May. Downloads were more variable, peaking at 485 in mid-April, while active users consistently stayed around 5K.
Finally, Super Big Slime: Black Hole 3D from Supercent, Inc. experienced modest revenue, with a slight increase to $14 in late June. Downloads saw a gradual decline throughout the quarter, starting at 282 and decreasing to 121. Active users fluctuated slightly, ending the quarter at 6.6K.
These insights are based on data from Sensor Tower, where more comprehensive analytics can be explored for a deeper understanding of app performance in Sweden.